What's new?
Prototype 1.10
Released: Dec. 31, 2009
- Improved playback of Recordings/Demos.
- Zone grid computation has been sped up.
- The exploding Sceptres have been replaced by "imploding" grenades that draw from their own separate ammo source.
- The seeker Sceptres have been replaced by head-mounted disc launchers.
- Discs don't steal energy from their target.
- Players can only be attacked by one disc at a time.
- Deflecting a disc gives the player a three second grace period during which he can not be attacked by another disc.
- Discs return to their source when they miss their target.
- Discs that attack you are shown on the HUD.
- The Hyper-Missile Launcher has been replaced by the Sniper ROFL.
- Trident damage and energy consumption have been reduced and there's now a small forced delay between shots.
- The grenades of the MG no longer need time to arm themselves after leaving the barrel.
- Jumping does not drain energy anymore. But players can re-jump in mid-air at the cost of energy.
- Using the Etherboard now draws power from regenerating "Etherboard power".
- The glowy bits on a CAT now indicate health instead of energy/armor.
- Players can't zoom while in Etherform.
- The zones on eth1 have been made taller and ambient sound has been added to the map.
- The health buffer is now also displayed as part of the health bar on the HUD.
- Remapping controls using the controls options should now work properly.
- An entry to control mouse sensitivity using numbers has been added to the controls options.
- Anisotropic texture filtering is now used by default and texture filtering options have been added to the graphics options dialog.
- The "serverwatcher" mod has been replaced with a simpler "serverlist" mod that simply prints the server list and then exits.
- Bugfixes
Prototype 1.9.2
Released: Nov. 29, 2009
Prototype 1.9.1
Released: Nov. 20, 2009
Prototype 1.9
Released: Nov. 17, 2009
- Legal stuff section added to this manual.
- Mod support
- Stricter requirements to get a target-lock for the seeker Sceptre.
- Etherboard does not consume energy anymore.
- Drain 50% energy when returning to Etherform instead of when manifesting as CAT.
- Ability to throw exploding sceptres instantly at full force.
- Exploding sceptres take 3 seconds to return to inventory after exploding.
- No more text message and audio cue when a CAT gets killed by a Sceptre.
- Improved zone rendering and added graphics options to toggle zone rendering mode between "none", "borders only", and "full".
- The color of the sky changes to match the current zone.
- New visual concepts for the Trident and the Hyper Rifle.
- Tweaks to the HUD.
Prototype 1.8
Released: Aug. 12, 2009
- Add option to invert mouse y-axis.
- Fixes and cleanups
Prototype 1.7
Released: Jul. 23, 2009
- New Sceptre mechanics.
- Reduce splash damage radius but increase splash damage of exploding Sceptre.
- Fix player list (including rudimentary player stats).
- Select last used weapon when manifesting as CAT.
- Option to configure mouse sensitivity in the "Controls" options.
- Reduce size of Etherform collision box and fix Etherform trail.
- Change "zone lost" sound.
- Use "Shell" audio channel for critical game events.
- Bugfixes
Prototype 1.6
Released: Jul. 4, 2009
- Compatibility with mEthRadiant.
- Support for Mumble's positional audio facility.
- Minor improvements to map editor.
- Complete overhaul of all weapons.
- Improved zone visualisation.
- CATs take damage when they're not inside a zone.
- Make CATs more agile.
- Decrease rate at which damage buffer leaks.
- Automatically set last damaged enemy as currently tagged object.
- Improve Etherform third person camera.
- The "Controls" options window now provides some basic remapping functionality.
- Bugfixes
Prototype 1.5
Released: Mar. 5, 2009
- Decrease MG splash damage from 30 to 25.
- Contact with water kills CATs instantly.
- Text message and audio cue when a CAT gets killed by a sceptre.
- Change Etherform movement and improve Etherform collision detection.
- Returning sceptres pass through all solid obstacles except the terrain.
- Minor improvements and small fixes
Prototype 1.4
Released: Feb. 12, 2009
- The engine can now handle .dif files created by Torque Constructor.
- When inflicting damage, reduce amount of damage that is transferred from
the victim to the attacker as health from 100% to 50%.
- Try to make CAT movement act more bi-pedal.
- Jumping now consumes energy.
- Etherboard does not have an anti-gravity effect anymore.
- The speed at which Etherforms receive health inside their team's zones
now depends on how many Etherforms are receiving health at the same time.
- Make Etherform less bouncy.
- The Sceptre now requires absolutely no energy
to use and sucks up to 20 points of energy from enemy CATs and gives them
to the CAT that threw the Sceptre.
- Increase MG splash damage from 20 to 30.
- Minor fixes and improvements
Prototype 1.3
Released: Jan. 22, 2009
- This release does not include any maps because the new map system
provides a cleaner layer of separation between the "game core" and
the maps, making it easier for maps to be developed and distributed
independently from Ethernet releases while not requiring
players to download the maps manually (unless they want to host a server).
- Shell-like in-game menu and various other GUI improvements/fixes
- Try to fix "firing-twitchiness" of the Trident and the MG.
- Remove any vertical velocity when manifesting as CAT.
- CATs that get hit by enemies are automatically tagged.
- Change filenames of recordings to include the player's name.
- Other minor improvements/cleanups/bugfixes
Prototype 1.2
Released: Dec. 31, 2008
- Add this What's new? section.
- Increase visibility of teammates/enemies on the mini map.
- Slightly decrease visibility of zones.
- Set $pref::backgroundSleepTime to 0 by default.
- Minor cleanups
Prototype 1.1
Released: Dec. 30, 2008
- Bugfixes
- Add Player options to shell.
Prototype 1
Released: Dec. 23, 2008
- First release of Revenge Of The Cats: Ethernet.